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If you would prefer to grab the code from GitHub, I have uploaded it to a public repo: https://github.com/dpiers/Jedi-Outcast https://github.com/dpiers/Jedi-Ou
by dpiers 14y ago
If you would prefer to grab the code from GitHub, I have uploaded it to a public repo:
https://github.com/dpiers/Jedi-Outcast https://github.com/dpiers/Jedi-Outcast
https://github.com/dpiers/Jedi-Academy https://github.com/dpiers/Jedi-Academy
- unwind 14y agoNice just for a quick browse, thanks. It seems the renderer is based on OpenGL (at least in Outcast), which is a nice surprise. The code even contains "#elif defined( __linux__ )" which is always encouraging. :)
- ConstantineXVI 14y agoBoth are based on id Tech 3 (fka the Quake 3 engine); id didn't touch Direct3D until 4/Doom 3
- unwind 14y agoYeah, thanks. I didn't realize until Carmack tweeted about it (https://twitter.com/ID_AA_Carmack/status/319840740723286016 https://twitter.com/ID_AA_Carmack/status/319840740723286016).
- tinco 14y agoHi, maybe you could add a README.md that says where the source comes from and how it is licenced? (it's GPLv2)
- dpiers 14y agoDone!