4 ms·
The industry is fine, trying to make 30/40/50 Millions AAA games by the truckload is a doomed strategy, but that's not a surprise. Lots of developer are doing a
by nolok 14y ago
The industry is fine, trying to make 30/40/50 Millions AAA games by the truckload is a doomed strategy, but that's not a surprise. Lots of developer are doing a whole lot of money.
I cannot find brad wardell's blog from his galactic civlizations 2 dev time (from Stardock), he had a really good quote which perfectly applies; I don't remember it word for word but what he was saying is: it is stupid to make a really expensive game and then hoping to get your money back on it just because another game did, you have to find your market and make a game targeting it. If you sell 3.5 million units and you consider that a loss, then you fucked up, it's not a market problem.
There is a reason why indie games are exploding, and it's not a lack of liquidity, editors are pouring money into franchises trying to get the next call of duty, and it's not working the same way every action/sci-fi movie cannot have a James Cameron budget and get its money back.