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> The idea that they'll "still work" in non-optimized browsers doesn't seem too convincing The BananaBread demo ran very smoothly at fullscreen, 1920x1200, on
by buo 14y ago
> The idea that they'll "still work" in non-optimized browsers doesn't seem too convincing
The BananaBread demo ran very smoothly at fullscreen, 1920x1200, on Firefox 19. I was very impressed. I'm running on old hardware: a 3GHz Core2 Duo and NVidia Quadro 1700. I know it's not a full game, but it's awesome anyway.
- mtgx 14y agoI don't think BananaBread was that good of a demo for asm.js. It was a demo for regular WebGL (so for most Javascript engines), done a while ago. If they want to sell us on the combination of asm.js with WebGL, they need to show something even more impressive.
- jlongster 14y agoWhat about the fact that they've ported Unreal Engine 3 and are running it now with full speed inside the browser? I hope we get our hands on it soon, but you can watch the videos of it for now. It runs OK without asm.js, but it's liquid smooth with it. What else do you need?
- recycledair 14y agoI believe that's the point he was making, he wants to see that running in his browser.
- mtgx 14y agoWell, that's only the "mobile" Unreal 3. The same engine games on iOS and Android are using. It's not really the "same" Unreal 3 we see used in Devil May Cry 4 and other recent PC games based on it. It's probably a scaled down version even of the original Unreal 3, not the "Samaritan" one. They probably couldn't have done more even if they wanted to, though, since asm.js or not, browsers can see only use the OpenGL ES 2.0-based WebGL API's. That's why I'm hoping the OpenGL ES 3.0-based (or better) WebGL will arrive very soon, although I haven't even heard if the Khronos group is working on it, so it's possibly they haven't even started yet.
- azakai 14y agoThis is the full Unreal Engine 3, all 1 million + lines of C++ code. The art assets of the Citadel demo are I believe the same as in the Flash demo, which were optimized for a more mobile-friendly and touch-friendly environment. However we also showed a full Unreal Tournament demo running, as I mentioned in another comment, both at our GDC presentation and in the booth where people could play it. That's a full desktop level.