4 ms·
In 1980, four of us - myself and three co-workers, attempted to write a pac-man like game. I really haven't had much interest in game programming, but one guy
by winston57 14y ago
In 1980, four of us - myself and three co-workers, attempted to write a pac-man like game. I really haven't had much interest in game programming, but one guy did and wrote a basic display with keyboard moves. The ghosts were in the form of each of our initials, and the plan was each of us would program our own ghost strategy algorithms. It never got too far along. I should also mention that this was written in Pascal for the Texas Instruments 990 (not the POS 99/4a home computer) business computer on 80x24 monocolor text-only screens. Hey, but it was multitasking and multiuser - each of us could be playing our own copy of the game. My Windows 7 PC still gives regular demonstrations of its non-multitasking DOS heritage. In 1982 I bought an Apple II Plus thinking I might develop some games... coming from a mainframe and minicomputer environment, I was more than a little disappointed. I didn't return to PC programming or even own a PC until 1988 when I found out SCO Xenix would run on a 286... for weeks at a time, with multiple users, without crashing. Gaming has come a long way, but some OS fundamentals still haven't, at least not in the PC world.