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"but will also apparently make rich-texture-loving designers sad." Thank God! As an iOS designer and developer. I love using non-textured design as it's easier
by seivan 14y ago
"but will also apparently make rich-texture-loving designers sad."
Thank God!
As an iOS designer and developer. I love using non-textured design as it's easier to do code wise instead of having manage multiple versions of assets.
What is commonly refereed to a flat UI is really better to do as it's mostly possible to do with code instead of images.
Go Ive!
Think using css3 instead of images on the web.
- pazimzadeh 14y agoEasier to code is not necessarily better for the user. What do you mean by manage multiple versions of assets? If you use the @2x naming scheme for double resolution images, there is nothing to manage.
- digikata 14y agoFewer images loaded might lead to less memory in use and less load time which could lead to faster apps though..
- pazimzadeh 14y agoYou're probably right, but do you know of any heavily textured apps that suffer from slowness? iOS apps don't use much more images than they did back in 2008, but the iPhone 5 has a lot more memory than the iPhone 3GS did.
- seivan 14y agoIt also has a faster CPU which makes code based design perform better. That was the downsides pre iPhone 4, slow cpu made images necessary. Memory has yet to be concern. So not using images because of memory concerns is a bad idea.
- seivan 14y agoNot true. Code based design is heavy on the CPU and not as fast as images. The part of load time might be true, but in general image based design is easier on the CPU. Images run under cache. So images that are not currently in use usually get purged. Not using images because of memory is not a good idea.
- seivan 14y agoAs in code is better to manage in general compared to images in most parts. Could hotswap, could use variables, easier to maintain with a repo. Not to mention the ability to make themes easier. There are just benefits, the downside is CPU cycles. But as performance improves with each iPhone, this is now negligible.
- FireBeyond 14y ago"Go Ive!" It's almost as if no other mobile ecosystem has tried, or indeed is using, a flat UI. But I'm sure this will be lauded as a brave, revolutionary step by many in the Apple world.
- taligent 14y agoWould it not make more sense to criticise Ive until AFTER you've seen a screenshot ?
- Samuel_Michon 14y ago@taligent: you’ve been hellbanned. All comments of the last 24 hours are dead, starting with your comments in the Feedly thread.
- seivan 14y agoI wasn't praising the concept, I was praising the decision.
- FireBeyond 14y ago@taligent: I wasn't criticizing Ive so much as: 1) Apple fanatics, and 2) Apple marketing / "the RDF" (that will inevitably describe things thus, like when "video on the iPod is stupid".
- bigiain 14y ago"I love using non-textured design as it's easier to do code wise" Can I suggest that (apart, perhaps, for rough prototypes) that's one of the _last_ things you should be letting drive your design process.
- seivan 14y agoI don't agree. I do let that run the design decision, as amongst other things has to get under the cost/benefit analysis. Things that take time to implement should always be under cost benefit analysis. Design is one of them. It matters if I can get 9/10 with 2% effort, compared to 10/10 for 90% effort. Something many non-software engineers don't understand. Cost benefit matters.
- leoc 14y agoOf course the old Mac OS in black and white wasn't particuarly "flat", but (at its best) it had a spare beauty that probably hasn't been matched yet, even though the fonts have become a little dated: http://www.google.com/imgres?hl=en&biw=1378&bih=839&tbm=isch&tbnid=cHmvvz9bNwPWnM:&imgrefurl=http://digiphile.wordpress.com/2010/01/05/homer-simpsons-brain-runs-on-macintosh-system-6/&docid=UO--O4bZk8X6yM&imgurl=http://digiphile.files.wordpress.com/2010/01/finder-system-6.jpg&w=640&h=480&ei=JtNbUbvgH8OQhQfPrIHwAw&zoom=1&ved=1t:3588,r:2,s:0,i:91&iact=rc&dur=307&page=1&tbnh=180&tbnw=240&start=0&ndsp=20&tx=34&ty=81 http://www.google.com/imgres?hl=en&biw=1378&bih=839&... . You can see what was lost even in moving to a colourised version http://www.google.com/imgres?hl=en&biw=1378&bih=839&tbm=isch&tbnid=WU_AYY6N0pTENM:&imgrefurl=http://www.businessinsider.com/mac-os-i-through-x-2012-7%3Fop%3D1&docid=ntc6NpSkIDwReM&imgurl=http://static4.businessinsider.com/image/4ffb37e469beddc959000005-590/mac-os-system-70-1991.jpg&w=590&h=443&ei=JtNbUbvgH8OQhQfPrIHwAw&zoom=1&ved=1t:3588,r:1,s:0,i:88&iact=rc&dur=676&page=1&tbnh=180&tbnw=240&start=0&ndsp=20&tx=125&ty=69 http://www.google.com/imgres?hl=en&biw=1378&bih=839&... , let alone to the tarty and unserious desktop GUIs we've had since. If Ive's team get back some of that visual restraint and unaffectedness I'll be properly impressed.
- seivan 14y agoWow! Thanks!