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I wouldn't say that many games actually "empower creation" at all. There are a few, of course: the SimCity family, the Dwarf Fortress family (including Minecraf
by Millennium 14y ago
I wouldn't say that many games actually "empower creation" at all. There are a few, of course: the SimCity family, the Dwarf Fortress family (including Minecraft), maybe even Garry's Mod. But most games aren't like that. Even the Civilization family and the open-world sandboxes still follow a more or less set narrative, and while it's possible to digress to some degree, the game still imparts a strong sense of what you "should" be doing.
That's not to say that (most) games are just "passive media to be consumed." Most gaming, while not a creative experience, is nonetheless active in that it engages the brain in a kind of interaction. But I'm forced to argue that to say that playing a video game is, in and of itself, an act of creation is just too much of a stretch. In truth, it rarely is.