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This isn't about a startup or a small business asking its employees to contribute to the cause. It's about a large industry that often views its employees as d
by dlytle 18y ago
This isn't about a startup or a small business asking its employees to contribute to the cause. It's about a large industry that often views its employees as disposable parts.
The games industry has always been something of a meat grinder for developers. Long hours/constant crunch mode, comparatively low pay with no overtime, and no job security (because there are always more kids who want to work on games).
The article takes issue with the fact that a manager at Epic, a very influential game developer, has made a statement that could be interpreted as "you should make your employees work 60 hours a week". To add insult to injury, he did so while serving as a boardmember of a group that claims to lobby for improving workplace conditions for developers. To use a fairly extreme analogy, it's like a coal miners' union rep saying that breathing masks are for wimps.
This article implies that the IGDA's response to this "scandal" could negatively impact work conditions for developers at other employers, and at a time when employees are more vulnerable to those sorts of changes. That's something to be concerned about.