4 ms·
I actually agree with making game-y stuff just for fun, because it allows you to think up and build rather intricate architectures real quick. It's hard to make
by PavlovsCat 14y ago
I actually agree with making game-y stuff just for fun, because it allows you to think up and build rather intricate architectures real quick. It's hard to make a game as a newbie and not have it turn into spaghetti as you keep making it more complex, but it's also no biggie, and you get to learn how to recognize those things, what to improve etc. Practice with games, when you become more confident make applications; to me that makes sense? Playing games may be a shallow pastime, but making one can become more hardcore than one imagined real quickly. Just about anything in programming you could mention, certainly all the "pedestrian" things, could theoretically be put in a game - but a game can also be just two rectangles and one circle, and in that spectrum, and the absence of even the pretense of being useful, lies a great opportunity for experimentation and learning.
Make a simple clone of a game or application or graphical effect you adore, and go from there. There's still plenty of opportunity to suck the fun out of it later :P