47 ms·
This almost reminds me of the time that i wrote a fully customizable pacman game back in '09 , The AI was not state of the art (because i was new to Computer sc
by fmax30 14y ago
This almost reminds me of the time that i wrote a fully customizable pacman game back in '09 , The AI was not state of the art (because i was new to Computer science). But the Level were completely custom , you just had to edit a text file in which you set the collision color [1], and provide two new images ( one for food locations and the other for the map) and you had a new level.
The code was a mess [2] ( i didn't even know about OOP back then )but i keep it for historical purposes ( like it was the first game i ever wrote).
[1] https://github.com/fahadm/Historical/blob/master/PACMAN/Settings.ini https://github.com/fahadm/Historical/blob/master/PACMAN/Sett...
[2]
https://github.com/fahadm/Historical/blob/master/PACMAN/page%20flipping.cpp https://github.com/fahadm/Historical/blob/master/PACMAN/page...
- aerique 14y agoCool. I recall designing levels for a Pac-Man clone my friends made on the Atari ST back in 1992: https://www.giantbomb.com/crapman/3030-24791/images/?tag=All%20Images https://www.giantbomb.com/crapman/3030-24791/images/?tag=All... Unfortunately none of the downloadable images seem to be available anymore: - Synergy Megademo: http://www.pouet.scene.org/prod.php?which=752 http://www.pouet.scene.org/prod.php?which=752 - Crapman standalone: http://www.pouet.scene.org/prod.php?which=29339 http://www.pouet.scene.org/prod.php?which=29339 Fun fact: the musician went on the make music and sound effects for games like Z and Killzone and win an Ivor Novello award: http://www.screenedmusic.com/news/joris-de-man-wins-ivor-novello-award http://www.screenedmusic.com/news/joris-de-man-wins-ivor-nov...