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I think the idea of VR is beginning to shift: head-mounted displays are clunky, a much more immersive solution is to project the virtual world on a large curved
by zenbowman 14y ago
I think the idea of VR is beginning to shift: head-mounted displays are clunky, a much more immersive solution is to project the virtual world on a large curved screen or a wall, and then use array microphones, and a set of cameras for tracking user motion.
I worked on a project like this a while ago:
https://www.youtube.com/watch?v=lVVKNTP0lfo https://www.youtube.com/watch?v=lVVKNTP0lfo
There are a few places where this research is going on, USC's ICT also has a really nifty setup, a lot like HoloDeck v0.0001 from Star Trek:
https://www.youtube.com/watch?v=tcTswP0sF9w https://www.youtube.com/watch?v=tcTswP0sF9w
- gosu 14y agoTaking you literally, I'd say that a wall is clunkier than a headset. But being reasonable, I'd say that those approaches are pretty different and neither is obviously better. Why do you favor projections?
- malandrew 14y agoThe a headset and projecting on a wall are fundamentally different experiences and are each valuable for different use cases. If I were to plan the battle on Endor or Hoth, yeah a wall project makes much more sense, but if I want to feel like I'm actually on Endor or Hoth, then a headset makes more sense. The only way a projection is going to make sense is if people have an entire IMAX shaped room in their own home. And even then you still are going to have gaps in the experience like looking at the floor or the chair you're sitting in. The headset divorces you from your body and actual surroundings in a way that no projection can.