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Scrum and virtual worlds: perfect fit
- DanielBMarkham 18y agoInteresting idea about using colors and sizes. I have two teams that are using Second Life as a Scrum/Agile platform. I like the idea of using the features of the VR world in new ways. The problem with VR is that you're still missing body language and non-verbal cues. But with distributed teams more a reality, we're going to have to figure all of this out.
- jpirkola 18y agoI am interested to hear your experiences. Ludocraft (one of realXtend developers) hinted a couple of days ago that they are working to get face and expression tracking with web camera to work - and the result is overlayed onto your avatar in real time. (Here's the bit about avatars: http://www.cybertechnews.org/?p=1366 http://www.cybertechnews.org/?p=1366)