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Also caching. In terms of parallelisation, this method is only beneficial if there is currently request queuing, same principle as using sprites - https://devel
by mctx 14y ago
Also caching. In terms of parallelisation, this method is only beneficial if there is currently request queuing, same principle as using sprites - https://developers.google.com/speed/docs/best-practices/rtt#SpriteImages https://developers.google.com/speed/docs/best-practices/rtt#...