3 ms·
My standard check on this sort of tool is to see how it handles the Sam & Max games. Because they're only sold as a bundle [1], but they show up in your game li
by kemayo 14y ago
My standard check on this sort of tool is to see how it handles the Sam & Max games. Because they're only sold as a bundle [1], but they show up in your game list as a bunch of episodes. The general failure mode of the tools is to think that each episode costs the full bundle price.
This tool, indeed, does that. [2]
(It doing that lets me feel slightly better about my $7k account valuation.)
[1] http://store.steampowered.com/app/901660/ http://store.steampowered.com/app/901660/
[2] https://dl.dropbox.com/u/1372532/Screenshots/Screen%20Shot%202013-04-01%20at%209.40.31%20AM.png https://dl.dropbox.com/u/1372532/Screenshots/Screen%20Shot%2...
- jprusik 14y agoI've manually updated Sam & Max in the next revision of the database. The tricky thing is, how do you divide a bundle/subscription cost among existing games in that bundle and an unknown / unreleased number of games? Another interesting fringe case: Half-Life 2: Lost Coast is now only available via a $40 bundle, and is listed under that cost, but is actually just a pack-in bonus to the various Half-Life 2 bundles. How do I represent that? I originally had the $40 listing but updated it to "-" to reflect that the pricing isn't available.
- cgislason 14y agoI also noticed that it counts the Mac and PC versions of games separately. e.g. Sid Meier's Civilization IV has 2 IDs: 3900 and 34440