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Can anyone explain as to what this game provides over the well-developed Orbiter (http://orbit.medphys.ucl.ac.uk/ http://orbit.medphys.ucl.ac.uk/) aside from th
by datahipster 14y ago
Can anyone explain as to what this game provides over the well-developed Orbiter (http://orbit.medphys.ucl.ac.uk/ http://orbit.medphys.ucl.ac.uk/) aside from the build-your-own-space-launch-system angle?
- elemeno 14y agoThe build-your-own-space-launch-system isn't a small difference, and I'd argue it's where much of the educational aspect of KSP comes from. It teaches you how to design a spacecraft and forces you to work out exactly what you need to get a spacecraft into orbit and then to another planet. That's something distinctly different from Orbiter which focuses on the 'how to fly a spacecraft' aspect.
- arrrg 14y agoIt’s actually fun? It’s actually a game? Orbiter is not really a game. Its UI is terrible, it’s full of complexity, all that. Now, that’s all fine for a simulator, but not for a game. If you want a game that gives you better feedback and a much better UI and much more laser-focused prioritization of what’s actually important and essential to putting space travel in a game, then you want KSP. Orbiter to KSP is like Garry’s Mod (only less accessible and even less of a game) to Minecraft. Comparing the two doesn’t even make that much sense. You get vastly different things out of them. (Also, it’s arguably more beautiful to look at.)
- datahipster 14y agoThanks!
- AimHere 14y agoLinux- and Mac-native ports, a forthcoming gamey 'career mode', and the ability to send up multiple spacecraft to dock with each other and do all sorts of concurrent space-stuff (Orbiter might have this by now, it's while since I looked at it). The chance to build, launch, and crash your very own space jalopy ought to be worth the price of admission on it's own, though!