4 ms·
One Dimensional Cellular Automata – Working Simulation
- arrogantrobot 14y agoAlso, if you'd like to change the pixels per cell, add a param to the link like so: http://archetyp.al/other_pages/cellular_automata.html?ppc=1 http://archetyp.al/other_pages/cellular_automata.html?ppc=1 or http://archetyp.al/other_pages/cellular_automata.html?ppc=50 http://archetyp.al/other_pages/cellular_automata.html?ppc=50
- cookingrobot 14y agoNo rule 30? http://en.wikipedia.org/wiki/Rule_30 http://en.wikipedia.org/wiki/Rule_30
- dhammack 14y agoLooks like it keeps switching rules, but I've seen some rule 30 behavior in the animation. http://archetyp.al/other_pages/cae.js http://archetyp.al/other_pages/cae.js
- NotUncivil 14y agoIt doesn't have rule 30. //default list of rules var populateRules = function() { rules = new Array(57,18,90,129,130,131,132,133); }
- Filligree 14y agoSeveral times, I saw it stick to a single configuration for several lines, only to then suddenly start doing something else across the entire line. Do the cells have more states than 0/1? Or is there something else I'm missing?
- lccarrasco 14y agoas pointed below, it changes rules every 5 to 25 lines. To see how each rule pattern looks like: http://en.wikipedia.org/wiki/Elementary_cellular_automaton#Single_1_histories http://en.wikipedia.org/wiki/Elementary_cellular_automaton#S... This implementation uses rules 57,18,90,129,130,131,132,133
- taliesinb 14y agoRule 30 and rule 110 are fun. The author should add them!
- arrogantrobot 14y agoI've just added them. My initial selection of rules was based on aesthetics and liveliness. That is, how well the output of one rule would provide interesting seed material for the next rule.
- gcb0 14y agowhen you add time isn't that 2 dimensions? ...still beats seeing one pixel flashing