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Standups work really well when there are dependencies between different functional groups. Consider a team working on a live browser/Facebook-based free to pla
by sardonicbryan 14y ago
Standups work really well when there are dependencies between different functional groups.
Consider a team working on a live browser/Facebook-based free to play game (social game as a service). There are many releases a week.
- Engineering typically requires art assets to begin/complete work. Ie. building models, unit models, 2D unit images, item images, etc.
- Releases don't end when they are pushed up to prod -- most releases have some kind of "go to market" plan that must be executed. For example, if a new Dragon Armor is released, we need to message all players to inform them of the new functionality and educate them on how it works, there would typically be a simultaneous tournament or contest that awards the new Armor as a prize, and possibly some other sale or promotion on a related item.
- It's a time for product to provide updates on where different specs are and on key game metrics.
- Customer Support/Community Management also provide updates on any emerging issues in the game, which improves everyone's situational awareness.