3 ms·
Yeah, I sometimes think sensitivity to input lag is very subjective. Also, another factor is the TV and/or receiver (if they have Ouya going through one). But s
by jader201 14y ago
Yeah, I sometimes think sensitivity to input lag is very subjective. Also, another factor is the TV and/or receiver (if they have Ouya going through one). But surely Polygon editors would factor this in?
I'm not a game developer (or hardware expert), but are there not tests that can be performed to capture input lag? At least that way it could be ruled in/out at the hardware/software level, assuming you have a baseline reference of any input lag from TV/receiver.
- mey 14y agoJohn Carmack has done a bit of research on this, he has a good explication on SuperUser http://superuser.com/a/419167 http://superuser.com/a/419167 Edit: Also on his blog http://www.altdevblogaday.com/2013/02/22/latency-mitigation-strategies/ http://www.altdevblogaday.com/2013/02/22/latency-mitigation-... tl;dr High speed video camera capturing button input and screen in the same frame to measure the complete cycle. Diagnosing why is harder.