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I was under the impression that Ouya is running Android? So you'd write it in Java ideally. I may be wrong though.
by allsystemsgo 14y ago
I was under the impression that Ouya is running Android? So you'd write it in Java ideally. I may be wrong though.
- bluetidepro 14y agoI think that actually does sound right, if I remember correctly. So, to modify my question, does anyone have any good tutorials on creating games with Java for Android? I'm just starting to get the hang of making HTML5 games, but it would be nice to see how I could translate that to work for Android devices.
- jiggy2011 14y agoLast I checked, this looked like the way to do it. http://libgdx.badlogicgames.com/ http://libgdx.badlogicgames.com/ It apparently can build for iOS and the web (via GWT) too. Though I can't see any reason they couldn't start supporting some HTML5 games as well assuming it can support a browser.
- sp3n 14y agoif you happen to know actionscript 3, you can also use adobe flash builder or flash develop - as adobe air can target android/ios devices just fine
- JoshTriplett 14y agoYou don't need to write Android apps in Java; you can write them in C, or in any language that can compile to native code and use a C API via FFI. In any case, for games, you probably want to start learning OpenGL ES.
- xal 14y agoYou may want to consider directly going to Unity
- pjmlp 14y agoThe issue with the NDK is that it is still a 2nd class citzen. The few Android APIs available, are wrappers around JNI calls. Java is the native language of the platform and Google does not seem willing to change that, even with the ongoing court issues.
- mikec3k 14y agoYes, it does run Android.