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I still remember how I was blown away when seeing .kkrieger[1][2] for the first time, introducing me to the potential of procedural assets in games. [1] http:/
by estebank 14y ago
I still remember how I was blown away when seeing .kkrieger[1][2] for the first time, introducing me to the potential of procedural assets in games.
[1] http://en.wikipedia.org/wiki/.kkrieger http://en.wikipedia.org/wiki/.kkrieger
[2] http://www.youtube.com/watch?v=2NBG-sKFaB0 http://www.youtube.com/watch?v=2NBG-sKFaB0
- kaoD 14y agoYeah, it's really awesome. Check werkkzeug3, a demotool for procedural asset generation by the .kkrieger team (Farbrausch). It's in Farbrausch's GitHub with many more demos/demotools https://github.com/farbrausch/fr_public https://github.com/farbrausch/fr_public