3 ms·
Could you elaborate on that? An example?
by klausjensen 14y ago
Could you elaborate on that? An example?
- fryguy 14y agoI'm not OP, but something like: public static int ToInt(this BaudRate baudRate) { switch (baudRate) { case BaudRate.BaudUnsupported: return 0; case BaudRate.Baud1200: return 1200; case BaudRate.Baud2400: return 2400; case BaudRate.Baud4800: return 4800; case BaudRate.Baud9600: return 9600; case BaudRate.Baud19200: return 19200; case BaudRate.Baud38400: return 38400; case BaudRate.Baud57600: return 57600; case BaudRate.Baud115200: return 115200; case BaudRate.Baud230400: return 230400; default: throw new ArgumentOutOfRangeException("baudRate"); } Not exactly the best example (and not necessarily the best way to do that), but it's a quick one.
- sageikosa 14y agopublic enum AnchorFace { /// <summary>0</summary> XLow, /// <summary>1</summary> XHigh, /// <summary>2</summary> YLow, /// <summary>3</summary> YHigh, /// <summary>4</summary> ZLow, /// <summary>5</summary> ZHigh } public static class AnchorFaceHelper { /// <summary>Normal Vector for the face</summary> public static Vector3D GetNormalVector(this AnchorFace self) { switch (self) { case AnchorFace.ZLow: return new Vector3D(0, 0, -1); case AnchorFace.ZHigh: return new Vector3D(0, 0, 1); case AnchorFace.YLow: return new Vector3D(0, -1, 0); case AnchorFace.YHigh: return new Vector3D(0, 1, 0); case AnchorFace.XLow: return new Vector3D(-1, 0, 0); default: // XHigh return new Vector3D(1, 0, 0); } } }