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>Copyright solves the incentive problem when "writing masses of software" is the hard part. That seems backward to me--when you've already figured out what to
by edmccard 14y ago
>Copyright solves the incentive problem when "writing masses of software" is the hard part.
That seems backward to me--when you've already figured out what to make, and the hard part is producing mass quantities of it--isn't that what patents are designed to protect?
>Writing those lines of code was the easy part--it was figuring out what that code should do, and doing all the testing to figure out what worked and what didn't that was the hard part.
Similarly, typing the words of a novel is easy; figuring out what to write is hard, which is a good reason for copyright protections, but I'm not sure if it has any bearing on the issue of patents.
- rayiner 14y ago> That seems backward to me--when you've already figured out what to make, and the hard part is producing mass quantities of it--isn't that what patents are designed to protect? The archetype of what a patent is designed to protect is something like a drug formula. Manufacturing lots of drugs is easy--figuring out what chemical to manufacture is the hard part. That is both hard, expensive, and easy to reverse-engineer.
- edmccard 14y agoOK. It's probably more common in folklore than in real life, but I was thinking of the situation where mass production was the hard part, for example, where a lone inventor comes up with a process or design, but does not publicly disclose it because of fears that someone else (with better ability to mass produce) would capitalize on it. So I agree that patents (and the extent of their protection) makes sense for things that are "hard and expensive", in software as in other fields. But it seems like many software patents that get discussed are for things that did not require a lot of work; the 20-year monopoly seems to be a disproportionate reward just for being first, regardless of the work involved.