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The seduction secrets of video game designers
- platz 14y ago"There's an emphasis on the pleasure of choosing and planning. We've moved quite dramatically away from the action games of the 80s and 90s, where the primary mode of engagement was reaction to events." "Again, this comes back to the central appeal of games – authority. Game stories are often pretty hokey, but they're compelling because we're in control." "Another important game design facet is "disproportionate feedback", in which players are hugely rewarded for achieving very simple tasks." "Conversely, designers have discovered that failure can be an important factor in keeping us entertained. " "That loop of agency, learning and disproportionate feedback is at the heart of something very important,"