4 ms·
It's likely just a matter of perf. on mobile devices. If the browser's rendering/compositing is itself using too much of the GPU's resources to simultaneously r
by zethraeus 14y ago
It's likely just a matter of perf. on mobile devices. If the browser's rendering/compositing is itself using too much of the GPU's resources to simultaneously run anything worthwhile in WebGL, it's probably not worth exposing it.
- TazeTSchnitzel 14y agoWell, mobile games use the GPU all the time, I don't see why web apps can't. Browsers could prompt before using it, that's what the BlackBerry PlayBook does.