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OpenGL ES 2.0 is still the safest bet, as it is what most mobile devices support. Though devices with GLES 3.0 are appearing, driver support is still subpar. I
by wladimir 14y ago
OpenGL ES 2.0 is still the safest bet, as it is what most mobile devices support. Though devices with GLES 3.0 are appearing, driver support is still subpar. I agree it may be time to look at bumping the API level.