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Three.js editor
- bengotow 14y agoWow this is really impressive—just out of curiosity, how did you show the standard Mac OS X color picker from the browser window? That particular bit seemed very cool for some reason :-)
- niggler 14y agoWhat was changed since the last submission (http://news.ycombinator.com/item?id=4790688 http://news.ycombinator.com/item?id=4790688)?
- templaedhel 14y agoI actually submitted it trying to find a discussion, since I was having trouble searching for it. When it created a new story instead of linking to the past discussion I assumed it was new. Sorry about that!
- niggler 14y agoThe best bet is to use the search engine below.
- deleted 14y ago[deleted]
- mrdoob2 14y agoConsidering that the submission is 132 days old, a few things have changed. Feel free to read the change log (pages 1 and 2): https://github.com/mrdoob/three.js/commits/master/editor https://github.com/mrdoob/three.js/commits/master/editor
- tanguy12345 14y agoWow great project!
- dubcanada 14y agofyi, I get a white page in Opera.
- Stealth- 14y agoSame with Chromium. Error creating WebGL context. three.min.js:390 Uncaught TypeError: Cannot call method 'getExtension' of null three.min.js:390
- gabipurcaru 14y agoWorks great in my chromium ("Version 24.0.1312.56 Built on Ubuntu 12.04, running on elementary OS 0.2 (24.0.1312.56-0ubuntu0.12.04.1)")
- criley 14y agoWorked great in Chrome (Version 25.0.1364.172 m) on XP/32.
- eksith 14y agoSame with IE. But works with FF.
- reustle 14y agoFor those curious, this works great on mobile (Firefox on a Nexus 4)
- manojlds 14y agoI only get blank on Mobile Safari
- bsimpson 14y agoI'm surprised that Firefox Mobile supports WebGL (and pretty quickly too). Neither Chrome nor Safari do.
- Inufu 14y agoAt least Chrome Beta does, but iirc you need to enable it in about:flags.
- TazeTSchnitzel 14y agoIt's weird more browsers don't, considering WebGL is based on OpenGL ES, and most mobile devices implement ES.
- zethraeus 14y agoIt's likely just a matter of perf. on mobile devices. If the browser's rendering/compositing is itself using too much of the GPU's resources to simultaneously run anything worthwhile in WebGL, it's probably not worth exposing it.
- TazeTSchnitzel 14y agoWell, mobile games use the GPU all the time, I don't see why web apps can't. Browsers could prompt before using it, that's what the BlackBerry PlayBook does.
- camus 14y agocool,with just a few libs no bloated mvc framework.
- mrdoob2 14y agothanks for noticing ;)
- kayoone 14y agoI fear that three.js will be more or less obsolete with the rise of emscripten/asm.js which allows basically any 3D Engine there is to Run inside the browser. There is still some work todo in regards to quicker deployment but i wouldnt invest heavily in pure JS based engines right now as there will be tremendous leaps in this space (eg Unreal Engine3) in the coming months. That being said, this is an awesome Tool!
- GoranM 14y agoI wouldn't invest in JS.
- pestaa 14y agoThis, so much. I can't believe companies are pushing to port everything to one of the worst language in existence. Okay, I get the benefits of easy deployment, but what about performance, debugging, ecosystem, typechecking, compile-time optimizations, general engineering, etc.? Surely we must know better in 2013.
- Ygg2 14y agoI don't see what makes Javascript the worst language in existence? Some of its cruft is being removed (mainly the horrible var scope) with ES6/7. I think some future revision of JS that removes most the cruft (like ; insertion) will be awesome.
- pestaa 14y agoYes, mandatory semicolons are good, looking forward to it. People are also discovering best practices in JavaScript, which is also good. In lots of regards, however, it will always be inferior to languages that are thought through from the very beginning, and tons of headaches could be saved with just a little more investment in proper environments.
- aethertap 14y agoI wouldn't call it the worst language in existence by any means, but it does have some things I find extremely irritating - lack of a decent module system, overly verbose at times (like when creating anonymous functions), sneaky silent type conversions that still get me from time to time (sorting a list of integers - oops, lexicographical, not numerical ordering). Having said that, it also has a lot of cool features and I use it every day. Most of the time, I find it a decent enough experience.
- muglug 14y agoNothing much to add except, well, wow. You've clearly put a ton of work into making this great and fast. Random directions you could take this: level editor, interior design room layout, pop-up-book creator etc. The key is to get the UI right, which is a Hard Thing when it comes to translating 2D movements into 3D space.
- mrdoob2 14y agoI'm personally using it as a level editor. And I also used it for quickly modelling my flat before going to Ikea ;)
- templaedhel 14y agoJust want to be clear, I am not the developer behind this. I found this and was looking for discussion on HN about it because it was quite impressive. I wasn't able to find it by searching so I submitted it in hopes that it would take me to the past article (that is how the url duplicate detection code used to work), but instead it created a new story.
- michaelbuddy 14y agowhat do i do in it. i just see the xyz grid. can i make a model or import an obj file?
- surrealize 14y agoYou can add objects and lights using the "Add" menu.
- michaelbuddy 14y agothank you, I didn't even seen this till after I stared a while at it.
- mrdoob2 14y agoYep, just drop the obj into the editor.
- mmcclure 14y agoWhen I see things like this I like to go to the 90s on the Wayback Machine and remind myself just how far the web has come. This is really cool stuff.
- jfmercer 14y agoThis is brilliant. Great work.
- TeMPOraL 14y agoAnother direction the author could take with this: a CAD app. Specifically, because TinkerCAD is shutting down, 3D printing community desperately needs a new CAD tool usable by 10-years-old kids. There's a huge opportunity there. TinkerCAD was very popular with 3D printing people, because it was stupidly simple and easy to learn, while still being a very functional CAD tool.
- Oompa 14y agoI am so incredibly sad TinkerCAD is closing. It has been my introduction to CAD and it has been phenomenally useful. I'm trying out Autodesk Inventor Fusion, but it's so much more complex, so it'll take a while before I feel comfortable in that.
- bjnortier_hn 14y agoHave a look at my project Shapesmith - http://shapesmith.net/ http://shapesmith.net/ It's going through a major transition at the moment (http://shapesmith.net/2013/03/06/ProgressUpdate.html http://shapesmith.net/2013/03/06/ProgressUpdate.html), and not necessarily kid-friendly, but it's open source so someone could create a kid-friendly interface
- mrdoob2 14y agoAnyone is free to fork the editor and build a CAD app out of it :)
- pavlov 14y agoI worked at Tinkercad for about 6 months last year (mostly on the WebGL-based editor, but the engineering team was only 5 people so there was lots of other stuff to do as well). It's an awesome product; I'm surprised and sad to see it closing down, but at the same time I can understand why they decided to pivot the core tech into a new company. Basically Tinkercad had two unique advantages: a world-class massively parallel solid geometry kernel, and a 3D design UI that made ease of use first priority. Tinkercad emphasized the latter in their product image, but it became somewhat pigeonholed as a "children's CAD", which made it difficult to switch the same product into a pro gear. They've now made the decision to pursue the revenue potential of the pro market, and that requires a new product image. If someone wants to jump onto the opportunity of building a Tinkercad replacement, I know a few things about this space and am available for hire... ;)
- neya 14y agoWow! This is the future of 3d!! I'm a hardcore 3ds MAX fan and I simply LOVE this!! Do you know of the possibilities this provides? Have a look at this: http://carvisualizer.plus360degrees.com/threejs/ http://carvisualizer.plus360degrees.com/threejs/ Content creation tools are extremely important for any technology to gain traction. That's how Flash (in the early days) gained traction (Macromedia Flash 4, remember?) And this editor solves the problem (still a long way to go...but very much possible) All the best!
- chmike 14y agoWhen I access the page with my iPad 1, it's all blank and white. What am I suppose to see ? Is it a github problem ?
- templaedhel 14y agoI think that is your iPad not supporting webGL.
- chmike 14y agoHow am I suppose to know there is webGL on this page and that the problem is the iPad and Safari browser ? What I don't understand are the down votes. What is the problem ?
- dualogy 14y agoNext time, use a real computer for accessing "cutting-edge/next-gen stuff" HN links, not a consumer toy (and an outdated one at that)..
- hardwaresofton 14y agoThis is impressive. Well done
- umrashrf 14y agoSo cool!
- ronreiter 14y agoI love you mrdoob
- klaut 14y agouhm, i get a blank page in mountain lion Safari.
- craigching 14y agoWorked for me, Mac OSX 10.8.3 Safari 6.0.3
- devsatish 14y agoThis is cool. Three.Js has been a cool library to import 3d models in various file formats and render them, just using Javascript without need of flash or any 3d player. A editor is a good next step. For those seeing empty screens or white-pages, your browser may not be configured or doesn't support webgl. Three JS supports a svg and a canvas renderer. Try samples on three.js github site.
- kprasad587 14y agonot opening the page
- toffeklang 14y agoThis is a very impressive project. Kudos! On a small side note, I got ridiculously excited about "Help -> Source Code". I really want that in every app.
- itry 14y agoNice! Please add: * Import Objects * A Raytracer