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I am tempted to say that 'this is not indicating the death of native platform games' By the time we would see UE4 on the web, developers will be trying to achi
by z3phyr 14y ago
I am tempted to say that 'this is not indicating the death of native platform games'
By the time we would see UE4 on the web, developers will be trying to achieve VR graphics in UE5....
Look at your surroundings people. We are far from achieving that kind of graphics and environment on our native systems. We are far from emulating the environment, we live in. For that we will always need a great native system + very fast native programming languages (like C\C++)
- daeken 14y ago> For that we will always need a great native system + very fast native programming languages (like C\C++) When you're talking about graphics, this really isn't true at all. 99% of what matters there happens on the GPU, not CPU, and that's not going down, it's only going up as GPGPU stuff gets bigger. The days of CPU-bound games are, by and large, behind us.
- z3phyr 14y ago'optimise the GPU for max performance' I bet you will hear this kind of statement in the future, when more general purpose work will be done by the GPU. We already have C++AMP, and I bet, in the future, CPU's will be GPU like.
- NinjaWarrior 14y agoI often imagine offloading everything to GPU is the realistic solution to workaround the mess of standards...