3 ms·
Nice!! I've been planning on implementing the UT99 equivalent of QuakeLive at http://www.globalunreal.com http://www.globalunreal.com for quite some time now.
by tfb 14y ago
Nice!! I've been planning on implementing the UT99 equivalent of QuakeLive at http://www.globalunreal.com http://www.globalunreal.com for quite some time now. I've already made a new ping compensation mod, so all that's left is automating pretty much everything via the web. Although, I highly doubt I'll go 100% in the browser using WebGL. It'll most likely just be a wrapper that makes UT appear to be controlled by the browser when it's actually just running natively. This is all very cool stuff though. I could see it being quite powerful/useful in the future.
- Aco- 14y agoI might be able to help aid you in your efforts if you're interested. I have been involved with the modding & hacking communities of the unreal engine for the past 13 years now. I was one of the lead developers for the full conversion mod Unreal Tournament Revolution which ported UT99 gameplay to the unreal 2.5 engine. I've worked on various anticheat teams and released the first unreal engine hook PoC back in 2000. So if you're interested reply to this with an email, I would love to help you in any way that I can.
- tfb 14y agoHa! It's Aco. Small world! I actually wasn't around UT99 back when you were, but things are chugging along better now than they have in a looong time since I made newnet. If I recall, you were actually the guy who told everyone newnet wasn't possible for UT99! At any rate, hit me up on irc.globalgamers.net #iPug and #uPug (#tdmpickups and #mlut are dead).