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>I expect most serious developers will stick with engines like Unity They should stick with engines and frameworks like Unity. Coding raw JS and WebGL is ugly.
by macspoofing 14y ago
>I expect most serious developers will stick with engines like Unity
They should stick with engines and frameworks like Unity. Coding raw JS and WebGL is ugly. But there's no reason why Unity cannot compile down to something like asm.js and webGL. In fact, I believe Unity already lets you compile to a swf, which gives you great performance and doesn't require any extra plugins (besides Flash).
>Unity Web Player is easy to install, and it's an increasingly common requirement for a lot of games. It's a barrier, but only a small one.
It's an insurmountable barrier.
- bilbo0s 14y ago"...It's an insurmountable barrier..." Why do you say so? Why is it a small barrier or an insurmountable barrier? Genuinely interested in the answers there. Just seems to me that there are a lot of Flash games, Unity games and Java games. I mean, if Minecraft or BSG Online is any indication... technology doesn't really stop your average gamer. But maybe I'm wrong???
- kayoone 14y agoI have developed a couple of unity based browsergames and i can Tell from experience that you loose a sibstantial amount of users at the plugin installation, especially for games that target a more casual market. Unity compiling to asm.js would be huge!