2 ms·
... and at comparable speeds... Sadly this is one area where plugins still rule and advance innovation. That has made it into the web quite a bit in html5 but
by drawkbox 14y ago
... and at comparable speeds...
Sadly this is one area where plugins still rule and advance innovation. That has made it into the web quite a bit in html5 but still a bit to go before it is stable for 3D without a plugin. Three.js, fallbacks to canvas, etc are awesome and work today (hardware limitations on mobile, browser limitations like IE no webgl). But for intense 3d games some hardware acceleration is needed that is consistent. I am working on a bunch of canvas mobile apps right now and the speeds are problematic with many sprites, would love more hardware access.
If Mozilla can truly get 3d mobile browser gaming going with this (which currently there is no solution other than hardware accelerated canvas) then that opens up interesting areas. Also opens up new security issues. In terms of business/product use that isn't highlighting new tech, it is still a bit away.