3 ms·
Reminds me of the first pseudo-3D thing I wrote back in high school. I'd borrowed one of my brother's 3D graphics books and came across the simple algorithm for
by sirmarksalot 14y ago
Reminds me of the first pseudo-3D thing I wrote back in high school. I'd borrowed one of my brother's 3D graphics books and came across the simple algorithm for depth drawing (x = x0/z, y = y0/z), and immediately set to work writing a wireframe space shooter in Pascal.
I was so eager to get the graphical part out there that I didn't think about the problems of modeling, or having multiple objects on the screen at once. The whole thing was a single-file, thousand-line, hard-coded mess. And I still think it was awesome.