3 ms·
I think you've made a very big insufficiently justified leap to "very poor game". I also don't understand the remark about the "coins/store crap". Unlike many
by binarycrusader 14y ago
I think you've made a very big insufficiently justified leap to "very poor game". I also don't understand the remark about the "coins/store crap". Unlike many other iOS games, it has no in app purchases.
If you read interviews with the creators, you'd see that they wanted a very tight reward loop for the game. They also wanted to be certain that no matter how you played, you'd always feel like you could make more progress.
As for "the names behind it"; it's a group of Dutch indie developers. It's hardly selling because of their names.
I'd like to see a more objective, reasoned post from you about why it's a "poor game".
One of the most important things I learned in life was how to more objectively evaluate something by asking if it was well made, used techniques properly, etc. You may not personally enjoy the game, but that does not make it a "poor game".
I think you should have said, "it appears to be a well-made game that clearly the creators spent years polishing, but the gameplay itself is not something I enjoy".
- ricardobeat 14y agoThe parent called them "all-stars of iOS development". This is clearly only my opinion, maybe I was too blunt - in-game currency is a real turn-off for me. After a whole 15 seconds of gameplay I was greeted by a popup "please buy a longer line in the store", that's probably what blew my experience from the start. Now I can only think of it as an endless loop of [coins -> better gear -> more coins -> gear], and have no interest in playing at all. Just trying to break a depth/points record, like pre-farmville games, would be enough incentive for me to keep playing.
- ijk 14y agoYou do realize that it's just a basic computer RPG equipment upgrade system on top of an arcade game, right? At no point do they ask you for real money. The coins are basically XP you can use to upgrade stuff.
- ricardobeat 14y agoI do. In most RPGs there are much more complex relations at work, not a simple single-path progression of coins/equipment. I don't think it adds anything to this genre.
- binarycrusader 14y agoI appreciate that you took the time to be a bit more detailed about why you disliked the core game mechanic. However, while it's ok that you don't enjoy the core game mechanic, I still believe you could have been more objective about your original evaluation. I won't pretend that I'm perfect in this regard, but given that this is hacker news, I expect more reasoned responses.