3 ms·
Clearly there's way more sales to made than thousands, it's just that it's going to be a power law distribution. There's only going to be one Minecraft (10s of
by jsnell 14y ago
Clearly there's way more sales to made than thousands, it's just that it's going to be a power law distribution. There's only going to be one Minecraft (10s of millions), a handful of Super Meat Boys (million copies) or Legends of Grimrock (half a million), etc.
It seems like the more interesting question is what a developer can do to increase their likelihood of winning the indie game lottery. Besides making a good game. FTL did it by getting lots of publicity from being an early game development kickstarter success story. Legend of Grimrock had excellent graphics for a 4 man indie game, resurrected a genre that had been dead for a couple of decades, and got good launch-time reviews in a lot of big PC game publications. (I expect that the nostalgia effect was a factor both in getting the reviews in the first place, as well as in them being so positive).