4 ms·
The really amazing thing is even the sales we've had so far represent just 0.2% of the total iPhone OS user base - it really is a huge market. Games are killin
by pxlpshr 18y ago
The really amazing thing is even the sales we've had so far represent just 0.2% of the total iPhone OS user base - it really is a huge market.
Games are killing it, there is no doubt about that, and it's also a strong reflection of the slant toward a dominant, younger demographic that's downloading and purchasing on iTunes regularly. Our web stats for BreakkUp underline this tremendously.
I would recommend any developer on the fence or working on his first application to READ the conclusion statement twice. It's what I've been bitching about on HN for awhile, as have many others... the volume-driven charts are the real sales challenge to overcome. Get on em, stay on 'em otherwise, bye bye sales.
Once in a blue moon the charts will give opportunity to new entrants to receive 'popular exposure' but currently the system is honestly hurting far more people than it's helping (1 out of every ~8 Top Paid Business apps is a .99 VOICE RECORDER [A]). However, here's the counter-argument: whenever you release a new app or push an update, your app is on Page 1 and listed under New Additions, so I consider the benefits of the charts a moot point... the charts should reflect quality and movements over at least a week, not strictly unit volume over 24 hours (which is a freaking joke).
I feel Apple likes the churn as it compliments the disposable habits of the youth generation dominating the AppStore, and what I feel to be intentional reluctance to switch to a more stable and quality-focused approach for the top apps.
[A] Voice recorder is included as sample code w/ the SDK.