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> “But look at that AI… look at those colors… look at that particle explosion!” Unfortunately, while I admire all of these things, there's not good selling poi
by austinl 14y ago
> “But look at that AI… look at those colors… look at that particle explosion!”
Unfortunately, while I admire all of these things, there's not good selling points for most consumers anymore. Because of AAA titles, people come to expect things like good AI and good explosions, and are only disappointed when their expectation aren't met.
To truly break out in the indie gaming market, you've got have very unique gameplay and a good bit of luck with marketing. Two indie games that have done a really good job of this lately:
FTL: Faster than Light
http://www.ftlgame.com/ http://www.ftlgame.com/
Prison Architect
http://www.introversion.co.uk/prisonarchitect/ http://www.introversion.co.uk/prisonarchitect/
As far as mobile games go, most people aren't looking for depth. It's all about quick fun -- e.g. Angry Birds
- deleted 14y ago[deleted]
- alanfalcon 14y agoCan't recommend FTL enough. My wife and I like to play it together, making decisions together throughout the game. It's like the video game analogue of Space Alert, a board game with a somewhat similar premise. Funny enough in this case the board game is real time and the video game has a (much needed) pause option.