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In case of live streaming, the video is only encoded once and then distributed to a whole bunch of users. If you were doing unique watermarks, you'd have to enc
by Daiz 14y ago
In case of live streaming, the video is only encoded once and then distributed to a whole bunch of users. If you were doing unique watermarks, you'd have to encode an individual stream for every single user. Encoding is much more taxing than decoding. The end result would be that you'd need a metric crapton of additional processing power, and the quality would be worse since you'd have to use sufficiently fast encoding settings to be able to do it in realtime (as opposed to being able to use a lot more expensive options when the encoding is done just once and separately from the actual streaming process).
- benologist 14y agoWhat about onlive, they stream(ed) cpu/gpu intensive games in real time on a one-to-one basis?
- coldtea 14y agoNo, they don't. You have the game assets downloaded already on your PC. They just stream control messages (move the camera there, that player hits the other player, etc). Real time gaming is not streaming video...
- jbri 14y agoOnLive[1], which is what was being talked about, is literally streaming video to you of a game that's running in a datacenter somewhere. [1]: http://en.wikipedia.org/wiki/OnLive http://en.wikipedia.org/wiki/OnLive