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This is a great article, but if you're really going to make a canvas game then you're much better off using a game engine. I recommend MelonJS[1] or Impact[2] i
by city41 14y ago
This is a great article, but if you're really going to make a canvas game then you're much better off using a game engine. I recommend MelonJS[1] or Impact[2] if you don't mind the cost. I also have a side project that compares JavaScript game engines in much the same way TodoMVC compares MV* frameworks: http://city41.github.com/breakouts http://city41.github.com/breakouts
[1]http://www.melonjs.org http://www.melonjs.org
[2]http://www.impactjs.com http://www.impactjs.com
- shardling 14y agoHmm, you seem to have missed that Crafty can do scaling/rotating/moving/fading animations through the "Tween" component. (I'm not actually sure what "Sequencing" is in that context.) http://craftyjs.com/api/Tween.html http://craftyjs.com/api/Tween.html
- city41 14y agowow, I did miss that. So has many other people who have looked at it, including the original creator of Crafty :) Not sure how that happened, but thanks for the heads up.