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"Our best option is to avoid supporting and using proprietary monocultures." Like the App Store?
by yawn 14y ago
"Our best option is to avoid supporting and using proprietary monocultures."
Like the App Store?
- roc 14y agoAnd this is really where I have an issue with people posing the proprietary nature of Facebook, Google+, Twitter, et al as "A Problem". People throw their content into these services, time and again. Often doing so as they're suffering whatever pain we hypothesize is implicit in leaving a prior service. (However much pain it did or did not cause, to have everyone's stuff locked up in a MySpace silo, it did not stop anyone from putting all their stuff right back into Facebook's silo.) And they do this in other contexts: no-one much frets about proprietary saved-game file formats. Or the release of new console platforms that end support for entire libraries of games. So clearly there's a line. And it seems a reasonable one to draw. Because who really cares about their old saved games, or a game they hadn't played, or mobile app they hadn't so much as launched, in months? It's certainly nice as things approach the open/internet ideal. But there's clearly an entire class of computing where people do cost/benefit considerations with an emphasis on immediate entertainment value, rather than long-term computing value. And people have repeatedly demonstrated a desire to treat social networks more like consoles than even mobile platforms, let alone PC computing platforms. So why do geeks persist in seeing "A Problem" here? Let alone a problem that, if solved, would garner any attention for having presented a solution?