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Android (G1) Market Model: Low-volume, Low-cost?
- metachris 18y agointeresting posts. i guess the low-volume, low-value kind of game is the most easiest to make some money at the current time. as said in the article, a game which is made in a couple of days may probably earn a couple of bucks. but i think the point is what you make. a duck hunting game is just not a genuine, exciting enough game concept and thus by far not reaching a paid apps potential (even if developed in a short timeframe). i haven't seen any good 3d android games yet for example, neither well implemented multiplayer fun. i also think games using the accelerators and compass are just beginning to explore the possibilities and there may be many clever game concepts developed around.