3 ms·
This technique was used on the PSX in the Spyro franchise. They used vertex based backgrounds it as texture memory was limited (only 1meg, half of which was use
by pippy 14y ago
This technique was used on the PSX in the Spyro franchise. They used vertex based backgrounds it as texture memory was limited (only 1meg, half of which was used up by the double buffer). It created gorgeous backgrounds in the game.