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Haha, i remember this new java guy at my (games)company that implemented his version of a skill/weapon system and in the end had like 20 Different Classes/Inter
by kayoone 14y ago
Haha, i remember this new java guy at my (games)company that implemented his version of a skill/weapon system and in the end had like 20 Different Classes/Interfaces/Abstract Classes/Factories. It worked, but was horribly over engineered and much harder to understand than a much simpler version we made out of it.
Abstraction makes code harder to read, so use it wisely!