4 ms·
this game really was beautiful. More over, it was one of the last bastions of game sci-fi I had. The only thing left that I can find that plays with the beauty
by GhotiFish 14y ago
this game really was beautiful. More over, it was one of the last bastions of game sci-fi I had.
The only thing left that I can find that plays with the beauty and scale of the galaxy is eve online.
- vanderZwan 14y agoI loved how this game made me feel tiny. And to think that in the original designs they were aiming for even bigger megastructures to really drive that point home!
- arethuza 14y agoWhat kind of megastructures? I've had a very unhealthy fascination with Orbitals being blown up since reading Consider Phlebas at an impressionable age.
- GhotiFish 14y agoDo you see the first example image in the story? The idea was you could have ships interacting with structures of that size. My guess is the guys at relic realized they had to deal with fully three dimensional path finding and ran away screaming in terror.
- arethuza 14y agoOhh - it does indeed look like a small Orbital :-)
- Argorak 14y agoA testament to how beautiful it was is that it is still beautiful. Relics designers have a real good eye for what matters. The engine trails in Homeworld 1 are a really good example of design that is cheap (to compute), communicates something (speed, trajectory, size and amount of ships) and helps in identification (team color). Company of Heroes and Dawn of War have similar things, like weapons that are not necessarily realistic, but show an immediate visual and audible "feel" of what they do.
- lobster_johnson 14y agoFor those who miss the Homeworld vibe, I hear Nexus: The Jupiter Incident is very good. Gameplay video certainly is very reminiscent of Homeworld: http://www.youtube.com/watch?v=bhhnRXdNXCw http://www.youtube.com/watch?v=bhhnRXdNXCw