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Agreed. This is one thing the chromebook pixel got absolutely right: the resolution, and the 3:2 aspect ratio. Wish more devs would speak up against these usele
by magic_haze 14y ago
Agreed. This is one thing the chromebook pixel got absolutely right: the resolution, and the 3:2 aspect ratio. Wish more devs would speak up against these useless 16:9 displays that this Engadget reviewer bemoans.
- prewett 14y agoI was one of those 16:9 haters, but then I realized it's really handy to be able to have my progam's window and my editor/debugger on the screen and not overlapping, or have my browser for API reference, my Emacs, and my compile window all next to each other. You sacrifice vertical height, but make up for it by not having to switch virtual desktops between documentation/code all the time. Plus, it makes UI debugging so much nicer when switching to your program's window doesn't cause a repaint when it's the paint routine, or a menu or something that you're debugging. Not only do I find it nicer for development, but there's the bonus that your movies fit nicely (I don't use an actual TV, since a 17" laptop on my lap is a similar visual angle as a large TV 10 feet away, and cheaper and more portable, too).
- snogglethorpe 14y agoAbsolutely. I love wide displays, and I do vastly more dev type stuff than anything else. The amount of hate for wide displays you see on HN and other tech-centered sites, and the apparent presumption that 4:3 is "obviously" better for devs, has always puzzled me a bit. Surely it depends a lot on individual habits?