3 ms·
I´ll give you some examples: iSlot, iPoker, iBingo, iBackgammon, iChess, iCheckers. Once you develop a beautiful game it will be there for a week, a month, or
by TweedHeads 18y ago
I´ll give you some examples: iSlot, iPoker, iBingo, iBackgammon, iChess, iCheckers.
Once you develop a beautiful game it will be there for a week, a month, or a year from now, even a decade or more.
There might be some cheap knock offs which can sell but there will be few professional looking apps that can last forever and those who get the early lots will be the real winners.
"most iPhone games do not pay off for the time invested." again, one week of work may be worth thousands of dollars if you know where to dig.
Like everything, there will be people raking millions and the majority won't see a dime. When the AppStore hits the billion download mark, one billion dollars will be in the pockets of the few who used their brains, and not those who waved the pioneers from the sidelines as they passed by while heading west.