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I've been thinking about this a lot lately -- What's most interesting to me is the implications for urban data modeling and prediction when the end user has ful
by mcrider 14y ago
I've been thinking about this a lot lately -- What's most interesting to me is the implications for urban data modeling and prediction when the end user has full control of how the data is used. Remember that article a few weeks back about the fellow who used the new SimCity to model his town's traffic problems? Imagine if you had full control over the model and can tweak the city at any level you want, not just what the game UI allows you to adjust (e.g. feeding in data from a government API)? Urban planners could potentially get a lot of useful information from gamers playing around with variables in their city.
Another interesting idea could be turning a city into a sort of MMORPG where each user has control over a smaller section of the city (instead of the whole thing). If the user only pays attention to optimizing a small part of the city, interesting patterns could emerge in the overall model.
- skore 14y ago> Another interesting idea could be turning a city into a sort of MMORPG where each user has control over a smaller section of the city [...] There are indeed a number of ways this could make for an interesting multiplayer experience. I'd particularly prefer it if it was fully P2P and networks would emerge by people offering and making connections. Oh one can dream.