3 ms·
> Even if you don't work on the game physics team, even if the company is already committed to using a third party physics engine, they may argue that your engi
by georgespencer 14y ago
> Even if you don't work on the game physics team, even if the company is already committed to using a third party physics engine, they may argue that your engine belongs to them.
Because it's trivial to argue that the ambient knowledge and literal intellectual property that went into developing such an engine were as a direct result of your employment. The conversation at the water cooler. The knowledge that Employee X is having a frustrating time with verlet integration and collision detection. The knowledge you built-up working with great people over the last 3-4 years etc.
- capisce 14y agoBut as soon as you leave you are free to do whatever you want, and the current employer also benefits greatly from the knowledge you gained at your previous jobs (which might be a large part of the reason they hired you in the first place). They shouldn't be able to claim ownership to the knowledge that's in your head.