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Pixi.js is out
- ambirex 14y agoHost appears to be down: Github of the project: https://github.com/GoodBoyDigital/pixi.js https://github.com/GoodBoyDigital/pixi.js Text from the article: We are extremely proud and excited to announce that pixi.js is now available on github along with examples and documentation! That means that the whole world and thier dog can start tinkering and making fun javascript, cross browser, webGL, canvas, mobile, speedy 2D applications! First things first, if you don’t know what a pixi.js is then heres the rub: Pixi.js is a 2D webGL renderer with a seamless canvas fallback that enables it to work across all modern browsers both desktop and mobile. Helping Goodboy and hopefully you achieve the big fat goal of “Build once, play everywhere” If you would like to know a little more then why not have a little read of our previous blog post What’s next? The current build of pixi.js available on github is now very stable. All that we need to do next is grow it! We have a rich list of features that we plan on implementing and building into pixi.js as time progresses. Many exist already but require a little more testing before uploading and sharing with you all. Some new features will be obvious, like interaction. Others less so, but I promise they will allow you to create some seriously cool stuff. I could tell you more but then I would have to kill you, and I really don’t have time for that right now ;) Tell us what you think! Of course if you do get stuck in we would absolutely love to hear your feedback on the project. The good the bad and the ugly! It will help us to improve pixi.js for you and for us. Think something needs adding? BAM! Give us a shout! Think something needs changing? BOOM! Give us a shout. hmm.. Actually, instead of shouting at us maybe you could email or submit an issue to github ;P Contribute your brain codes If you feel inclined to add a neat feature to pixi.js or contribute some source code that we can share with the world then that would be fantastic (obviously with full props to you!). Dont be afraid to get in touch if you have any questions, we are Goodboys (and Girls) after all! Not much left to say now apart from why are you still reading this? You should be over on github downloading all that juicy pixi.js src code, planning to make some kind of awesome internuts creation! :) Oh and once you have made something, we would love to see it :D Especially as we will be looking to create a nice shiny showcase section on our site! We hope you have fun!
- donohoe 14y agoI'm surprised this isn't flooded with comments - this is great. Have been playing with the demo across a few different devices and it is really sweet. Great work - definitely will be following your progress
- mutant 14y agowebsite should have thought ahead and put themselves on coral before they got hakr'd. http://www.goodboydigital.com.nyud.net/pixi-js-is-out/ http://www.goodboydigital.com.nyud.net/pixi-js-is-out/
- mgurlitz 14y agoPutting Octocat in the header image for the blog post is a little misleading if you don't know what Pixi.js is, considering the only relation with GitHub is the repo is now hosted there.
- neya 14y agoThis is simply put, MIND BLOWING! I had about 15-20k bunnies spawned and still had a decent 40-50 FPS!! Also, I think their best demo would be the game: http://www.goodboydigital.com/runpixierun/ http://www.goodboydigital.com/runpixierun/ I can't wait to make a game with this library!
- tjholowaychuk 14y agothis is awesome! it would be even more awesome if it was created as components (github.com/component/component) so people can use individual pieces (and better over-all organization)
- geuis 14y agoA demo isn't obvious on the page. Try this: http://www.goodboydigital.com/runpixierun/ http://www.goodboydigital.com/runpixierun/
- neave 14y agoThis runs amazingly well on iOS.
- marxipad 14y agoNon of the demos worked on my Android(2.2) and only the bunny demo worked on my ipad(latest)
- chipsy 14y agoOn my Android (4.1) the demos loaded and ran slowly on Firefox, but were best by far with Chrome Beta: https://play.google.com/store/apps/details?id=com.chrome.beta https://play.google.com/store/apps/details?id=com.chrome.bet... There were still obvious hiccups attributable to the GC. Most of the time the game was going a full 60hz.
- mfunk 14y agoOn my Android Phone ( 4.1, Galaxy S2 ) the demos ran very quickly on the stable version of Firefox, but the stable version of Chrome struggled greatly until I enabled webgl in about:flags. Even with webgl enabled, Chrome was still a bit slower than Firefox on the bunnies demo. The flashvhtml site and game that was posted here a while ago also uses pixi.js. http://flashvhtml.com/ http://flashvhtml.com/ The html5 version of the game there runs very well on both Firefox and Chrome with webgl enabled on Android.