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I don't remember this particular issue either, but I do remember that an optimal layout for one of the early games (it was either SC2000 or the one that came ou
by smhinsey 14y ago
I don't remember this particular issue either, but I do remember that an optimal layout for one of the early games (it was either SC2000 or the one that came out for SNES at about the same time) consisted of small patches of roads, just large enough to join 3 zone types.
SimCity has always had its quirks like this, but I think this version really does take it to a new level.
- mikeash 14y agoIt's always rewarded some fairly unrealistic layouts. Like I said, inappropriately rewarding certain weird layouts is much less important than inappropriately punishing normal ones. The former is only to be expected in any complex game, but the latter destroys realism.