4 ms·
I used to rag on the whole "patches on release day" thing, but you have to compare that to the idea that getting a "final" build through 1st parties like Micros
by pseudonym 14y ago
I used to rag on the whole "patches on release day" thing, but you have to compare that to the idea that getting a "final" build through 1st parties like Microsoft and Sony is a long process that can go for weeks (or much longer, if you're actually doing a physical disc). If you wait until you have an actually final gold master version of the game, you then have developers working on "Day 1 DLC" (which gets quite a lot of flak as it is), or sitting on their hands. So what you actually do is ship your version 0.98 with the bugs that you expect to be able to fix within your window, start both the process for submitting the game and the process for submitting a patch, and hope that you allocated your development time properly.
Needless to say, this comes back and bites a lot of people in the ass, but for a lot of small game studios a 2-6 week delay in a game ship can be the difference between solvency and firing everyone in the office.
*Needless to say, this is probably a completely inappropriate workflow for someone like EA/Maxis, who probably had some suits that said said "well, other people do it, so we should do it too".