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Isn't this question essentially the same as "does <device> support other operating systems?", since the rendering engine is built into the system as the underly
by dbaupp 14y ago
Isn't this question essentially the same as "does <device> support other operating systems?", since the rendering engine is built into the system as the underlying graphics toolkit.
(Presumably there is nothing stopping someone implementing a browser in a HTML5 canvas, and Mozilla certainly wouldn't "ban" such an app.)
- anon1385 14y ago>the rendering engine is built into the system as the underlying graphics toolkit. As far as I know Windows RT supports developing apps in Javascript/CSS so it sounds like Trident is pretty built in to Windows RT. That has not stopped Mozilla calling for the ability to bring Firefox to Windows RT [1]. >(Presumably there is nothing stopping someone implementing a browser in a HTML5 canvas, and Mozilla certainly wouldn't "ban" such an app.) There is nothing stopping Mozilla doing that for iOS but they (rightly) want to be able to release a browser that has decent performance. [1] http://blog.mozilla.org/blog/2012/05/09/windows-on-arm-users-need-browser-choice-too/ http://blog.mozilla.org/blog/2012/05/09/windows-on-arm-users...
- streptomycin 14y ago"supports developing apps in Javascript/CSS" and "literally everything is Javascript/CSS" are very different things.
- Millennium 14y agoI'd call "being wildly impractical from a performance standpoint" pretty effective at stopping someone from implementing a browser in an HTML5 canvas.