3 ms·
See also: http://wiki.beyondunreal.com/Legacy:Lag_Compensation http://wiki.beyondunreal.com/Legacy:Lag_Compensation http://www.mousepad-feet.com/2012/07/21/bat
by seanp2k2 14y ago
See also:
http://wiki.beyondunreal.com/Legacy:Lag_Compensation http://wiki.beyondunreal.com/Legacy:Lag_Compensation
http://www.mousepad-feet.com/2012/07/21/battlefield-3-hit-detection-netcode-and-network-smoothing/ http://www.mousepad-feet.com/2012/07/21/battlefield-3-hit-de...
Games like WoW / PlanetSide / EVE Online ("MMOs" in general) also do lots of server-side calculation: http://penny-arcade.com/report/editorial-article/planning-for-war-how-the-eve-online-servers-deal-with-a-3000-person-battle http://penny-arcade.com/report/editorial-article/planning-fo...